Monday, October 15, 2012

GAM 631 – 5.1 Self-Critique Part 2

For this character just anatomically it's incorrect.  You don't get the true since of the legs but they are suppose to be more like a Minotaur.  But the viewer can not see that.  Even though this is a made up creator the four arms are way to long.  The thumbs also seem to be really small and missed placed in comparison to the other fingers.  I think that even creatively there should be at least one regular length.  Also in this image there is no real since of weight for the character he is just there.  Looking at the image I'm not sure if the shoulders should be as small as they are.  I think that they should be larger forcing the pads to larger as well.  Also the straps look extremely thin to be attached to war armor.


 For this one the main thing that stands out is the head.  So making the head a bit bigger would help.  Also the right foot is smaller than the left.  The right four arm is a bit sorter but I'm not sure if it is because of the armor.  Also the thighs look like thy can be a little longer and a tad wider.
The left hand is too long, specifically the fingers.  The left foot need tot be flat to covey the weight of the character.  Right now it feels like she in on her toes.  The right ankle can be a bit thinner The foot slightly wider to show the right portions. Also shave a bit of the thighs.



The arms are, more so the shoulders a too small for the characters build.  The arm length also seems to bit short. the lower leg can be bigger.  Then left knee is going in the wrong direction and puts the character in a awkward position. 
The arms appear to be too short and need to be adjusted. 


Monday, October 8, 2012

Assignment 4.1 Researching Resources

Well I went to eat3d.com which is a 3D site and I like it there. The site has users on there that work in the industry.  They also create the Eat3D art DVD series.  So they clearly have some insight on what it takes to work in the industry.  I have been apart of the community for a little bit and have gotten some insight on some of the work that I have done.  Also another site that I go to is ctrlpaint They have a lot of video tutorials for digital art work.  I go there to view the latest tutorials and brush up on my skills.

Eat3D

http://eat3d.com/forum

Monday, October 1, 2012

Assignment 3.1: Ethics of Character and Personality


I believe I get my ethics from my mom.  She was the pillar in my life and she had to be strong to raise me and my sister by her self.  She was hard on me and didn't take any crap from me.  She wanted me to grow up and be a man.  So when she died I took a lot of what she taught me to heart and have been trying to live up to those expectations as if she was still here.  I’m not perfect by any means, and a I mess up a lot.  But seeing how she made it through gave me strength to go on.  Even in her last days when she could do anything for herself she never showed weakness she was humble and grateful for the help and did what she could on her own.  I think for me my weakness is taking on too much. At time I can get overwhelmed by everything that needs to be done.  Another one is that I try to make everything perfect I take everything into consideration and keep doing things over and over.  And that eats up a lot of time.  Sometimes I don’t ever get things done.  I think that I may come of too strong sometimes and that makes people back off.  I try not to, but I also don’t put up with a lot of crap.  If we need to do something then lets get it done.  If you're going to be my friend then be a friend.  If I’m wrong tell me I’m wrong, have an opinion and don’t talk out of butt to me.  Over the years I have just let people go to the side because they seem to have the same drive.  I have a family to look after and I want to do something with my life,  I want to go places.  So I have learn to adjust my expectations of people and take them for who they are.  But I just don’t have time for silly games.

I know that I need to set a schedule but to be honest with three kids a wife, school, work and my personal business not everything really stays in place.  I’m trying to get a new work schedule where I’m working on days instead of a crazy over night schedule so I only work Monday to Friday and I get home at the same hour every night.  So that’s one major change that will help out.  Also I can really try to set my schedule and when it’s time to do what I need to do I will do it no matter what.  For the next one it’s all about getting out of my own head.  At the end of the day something is better than nothing.  And  if I have nothing to show how can I get work?  I can’t, so I need to get out of my own head.  I need to tell myself that enough is enough and move on.  That will also help me to be more on time with my work.  I know that setting realistic deadlines for my self with be really help full.  And taking the time out understand how long does this really take me.  With that said I should help me wait work and school by getting all of my work done on time with realistic deadlines.

Saturday, September 15, 2012

Assignment 2.2: Self-Critique

Zombie soldier the hair cards are not transparent.  The skin tone on the arms to the hands are off the normals on the armor need to be adjusted on the edges.  The texture needs to show wht kind of metal it is.  It appears to be a blob of colors.  This is a very basic pose that shows no type of character at all.


There are some issues with the normals. The normal map appears very low res.  The model can be smoother.

Showing a wire frame to show the flow of the polygons for this model can help to give a better idea of how the model is modeled.



Weird angle and kind of hard to see what everything is. Changing the angel will help.  There are also some normal issues on the tray.  For the third image showing the wire frame for the low poly here can help also applying the textures and showing them here as well.

There need to be a textures on the objects as well and a proper render setup.

The normals detail on the shirt is really high and needs to be toned down.
For the can maybe displaying the wire frame can help.

The light switch has some stretching on the top edge.  the buttons can be a bit more rounded with a lot more dirt and grime on it.  the edges are two soft.

There are some edge normal issues that need to be fixed. The handle looks like it’s a separate piece and needs to feel like it is attached.  There is also some texture stretching on the handle.


There needs to be a render of the car here this is good for wip but not for a portfolio piece. The second images does not show off the model of the car.

There needs to be a render of the chair itself so that we can see the chair.  There is no much to go off of with the current image.
There are some wired normal issues on the armor here.  Some of it is hard and some of it is soft.  I don’t get a real sense of the type of material the armor is.  Some areas lack a normal map.  The  details need to be worked on a bit for this model.

Looks like wet cement. The image is low res so you can’t see the details.  I think toning down the specular map will help.
The four arms look like they may be too small there is also a noticeable seam on the pelves.

The colors are too dark you can’t see any of the details maybe toing the colors down a bit will help.  The mid section of the character appears to be off and needs to be rotated.  The right foot needs to be adjusted  and lower leg need to be thicker.
 
The legs or more so the feet of the character need to be adjusted.  I would like to see additional view of the character to make this more of a completed concept page for the character(s).
The lines on this character need to be a bit smoother.  The head is too small.  Also the hands need to be adjusted.  I character can also use shadows to show a sense of form. Also a shadow on the ground to establish a ground plan.  The same can be said for the second character the adding some shadows for form. The line on the chest looks weird and should curve in the opposite direction. The right hand is a bit weird and needs to be adjusted.  The right foot of the character is in a weird position.

This can be  more of an completed concept once again adding more images to this can help.  Also fleshing out some of the details a bit more  in some areas.







The leat two 1.This concept need to be fleshed out more with cleaner artwork.

2.This one has a lot of anatomy issues.  The arms need to be adjusted the right shoulder is too small.  The chest is too large, the pelves can be adjusted moved up a bit.  The right leg from the the knee down is too small.  The left leg looks disjointed and out of place.





Assignment 2.1 - The Blog!

Hello all my name is Devin Gee aka G money aka G unit aka Devin the dude aka other strange nick names that have to do with my last name.  I was born August 3 1983 yes that's right I'm a leo. I have been creating art since I was 4 or 5.  The goal is to become an awesome character artist and meet some awesome people while doing it.  I aspire to be the best person that I can be creatively and that is why I'm here. And also to get a job in one of the coolest industry in the world so I can pick up chicks!... OK well not pick up chicks cause I'm married but I will still have a cool job.  So when people ask me "Umm Mr. Gee what do you do?" I can be like "I'm a digital character creator for a well known software company". Any Way welcome to my blog where I will post assignment from class and some cool art work. My goal for this class is buckle down and get my work together and prepare for my thesis.  I want to show that I have the skills to work as an character artist in the industry.  So with that said I hope that we can all do awesome work in this class maybe even work together and um yeah so.  Thanks for stopping by and please leave that comment be for you go!  And I'm out PEACE!